Explore Xwe
Boxes and Decks
The 144 Dahoman are grouped into boxes of 12 cards: a team of 6 Dahoman, each in both forms, Masked and Awakened. Five boxes together make a 60-card deck. You can also explore by region, type, clan, play style or way of playing. Tap a card to make its mask fall!
Boxes of 12
A box is a complete team: 6 Dahoman in both forms, enough for a two-player Duel. The 24 team boxes share all 144 Dahoman, with no duplicates.
To begin
The Red Road, the teams of the five heroes
- Captain: SombafangRed Road 1 · The Lie-Eaters6 Dahoman · 12 cards · Atakaru, Zoumaya, Platéya, Atlanya, Litora
- Captain: AdjoradewRed Road 2 · The Dew Drummers6 Dahoman · 12 cards · Atakaru, Wémaya, Kouffaré, Monaé
- Captain: KandyjoltRed Road 3 · The Lookouts6 Dahoman · 12 cards · Borgaya, Aliboré, Kolinaya, Zoumaya, Atlanya
- Captain: SavalugemRed Road 4 · The Glint Diggers6 Dahoman · 12 cards · Atakaru, Borgaya, Kolinaya, Wémaya, Monaé
- Captain: CotoflareRed Road 5 · The Kept Ember6 Dahoman · 12 cards · Dongaya, Aliboré, Zoumaya, Monaé, Litora
The teams, one per way of playing
- Captain: AtakoraduneThe Tower House6 Dahoman · 12 cards · Atakaru, Borgaya, Kolinaya, Kouffaré, Litora
- Captain: GudaGudablastThe Warm Breath6 Dahoman · 12 cards · Aliboré, Monaé
- Captain: TalouristormThe First Rain6 Dahoman · 12 cards · Atakaru, Aliboré, Platéya
- Captain: AntiagbazaThe Listening Hill6 Dahoman · 12 cards · Dongaya, Borgaya, Kolinaya, Wémaya, Kouffaré
- Captain: TadoquakeThe Termite-Mound Drum6 Dahoman · 12 cards · Dongaya, Zoumaya, Wémaya, Kouffaré, Atlanya
- Captain: ImmortalfireThe Milestone Fire6 Dahoman · 12 cards · Dongaya, Aliboré, Kouffaré, Monaé, Atlanya, Litora
- Captain: LightharborThe Hamayo Arch6 Dahoman · 12 cards · Borgaya, Zoumaya, Platéya, Wémaya
- Captain: AguehglintThe Menders6 Dahoman · 12 cards · Atakaru, Dongaya, Wémaya, Monaé
- Captain: FolilightSpot the Fake Mask6 Dahoman · 12 cards · Aliboré, Wémaya, Kouffaré, Litora
- Captain: KouriflareSaid and Done6 Dahoman · 12 cards · Dongaya, Borgaya, Kolinaya, Wémaya, Atlanya
- Captain: DahomeydriftThe Harmattan Race6 Dahoman · 12 cards · Borgaya, Zoumaya, Kouffaré, Atlanya
- Captain: KpassaboltThe Call of the Lake6 Dahoman · 12 cards · Atakaru, Aliboré, Wémaya, Kouffaré, Atlanya
- Captain: TehouglareThe Noon Flash6 Dahoman · 12 cards · Atakaru, Aliboré, Atlanya, Litora
- Captain: TafaradianceThe Seed Shower6 Dahoman · 12 cards · Atakaru, Borgaya, Zoumaya, Monaé, Atlanya
- Captain: TwiluminaNeither Day nor Night6 Dahoman · 12 cards · Borgaya, Aliboré, Kolinaya, Zoumaya, Wémaya
- Captain: GhazostormThe Green Season6 Dahoman · 12 cards · Kolinaya, Platéya
- Captain: NibéyogroveFirefly Night6 Dahoman · 12 cards · Dongaya, Kolinaya, Platéya
- Captain: BerlostrikeThe Returning Stork6 Dahoman · 12 cards · Dongaya, Borgaya, Litora
- Captain: WapaniwindThe Relay Wind6 Dahoman · 12 cards · Borgaya, Zoumaya
Two special collections
Decks of 60
A deck brings 5 boxes together: 60 cards and all 10 types. Together, the 5 decks hold all 144 Dahoman, with no duplicates, plus the 12 Lands. With a deck, you play the Team Joust, for 2 to 5 players.
By region
My region has its Dahoman: each Dahoman is born in a place in Xwe, and its card shows how many kilometers from Milestone Zero. Each region has its own character and its own mask material.
- 12 DahomanAtakaruThe Ridges of Earthen Towers
- 9 DahomanDongayaThe Hills of Perched Villages
- 16 DahomanBorgayaThe Riders of the Wind
- 12 DahomanAliboréThe Banks of the Great River
- 13 DahomanKolinayaThe Granite Domes
- 14 DahomanZoumayaThe Cloth Workshops
- 11 DahomanPlatéyaThe Great Woods
- 17 DahomanWémayaThe Dreaming Lagoons
- 10 DahomanKouffaréThe Palm Groves of the Given Word
- 10 DahomanMonaéThe Healing Mangroves
- 11 DahomanAtlanyaThe Mother-of-Pearl Shores
- 9 DahomanLitoraThe Lights of the Capital
By type
Ten types, all drawn from nature. Each type is strong against two types and weak against two others, and each time, nature explains why.
- Ember14 DahomanStrong against: Canopy, Glimmer
- Storm14 DahomanStrong against: Lagoon, Forge
- Lagoon15 DahomanStrong against: Laterite, Ember
- Harmattan14 DahomanStrong against: Lagoon, Canopy
- Laterite14 DahomanStrong against: Harmattan, Storm
- Canopy14 DahomanStrong against: Laterite, Drum
- Forge14 DahomanStrong against: Harmattan, Glimmer
- Glimmer15 DahomanStrong against: Veil, Drum
- Veil16 DahomanStrong against: Storm, Forge
- Drum14 DahomanStrong against: Ember, Veil
By clan
A clan is a family of character: its Dahoman often come from several regions.
- Guardians of the Northern Lands11 Dahoman · 4 regions
- Lords of the Southern Shadows12 Dahoman · 5 regions
- Echoes of the Eastern Valleys13 Dahoman · 4 regions
- Titans of the Old West15 Dahoman · 6 regions
- Heirs of Zoumaya12 Dahoman · 3 regions
- Mystics of Wémaya11 Dahoman · 4 regions
- Sovereigns of Kouffaré13 Dahoman · 5 regions
- Warriors of Borgaya11 Dahoman · 4 regions
- Immortal Legends12 Dahoman · 6 regions
- Mythic Watchers11 Dahoman · 5 regions
- Bright Ones of the Canopy14 Dahoman · 5 regions
- Voices of the Deep Waters9 Dahoman · 4 regions
By play style
The distance from Milestone Zero sets how many Keys must be fulfilled to make the mask fall. The south plays fast, the north plays strong: no region is weaker than another.
By way of playing
Each Dahoman has its own way of playing. Pick one and meet the Dahoman who carry it.
- ZoneReach the whole opposing line at once.8 Dahoman
- UnmaskGuess the name of a Dahoman that is still masked.7 Dahoman
- Anti-RumorCancel Rumor cards (fake stories going around) and knock off varnish masks.8 Dahoman
- Mend and healBring back the colors of tarnished Dahoman and restore their strength.8 Dahoman
- RampartProtect an ally by standing in front of it.7 Dahoman
- First to actMove before the other side.8 Dahoman
- Charge upWait a moment to act more strongly.6 Dahoman
- Word SeedsThe resource that powers abilities.7 Dahoman
- Word cardsDraw, keep and take back Word cards.6 Dahoman
- Fall back and returnFall back, then return to play, sometimes stronger.6 Dahoman
- MistBlur the other side’s aim and hide.6 Dahoman
- Words keptAbilities that grow with every Word kept by their side.5 Dahoman
- Pairs and familiesDahoman who play together: their bonds are written on the cards, and they are always in the same box.13 Dahoman
- Land talentsTalents that wake up depending on the Land placed between the two sides.7 Dahoman





















































